Sega Dreamcast

The Dreamcast is the last video game console made by Sega, and is the successor to the Sega Saturn.The Dreamcast is part of the sixth generation of video game consoles and was released in late 1998, before its contemporaries -the Playstation 2, the Nintendo Gamecube and the Xbox.Sega discontinued the Dreamcast in March 2001 and withdrew entirely from the console hardware business.However, support of the system continued in Japan where consoles were still sold until 2006 and new licensed games continued to be released.According to Bernie Stolar, former President and CEO of Sega of America, the Dreamcast was discontinued because the new chairman of Sega wanted the company to focus on software.Despite its short lifespan, the Dreamcast was widely hailed as ahead of its time, and is still held in high regard for pioneering online console gaming—it was the first console to include a built-in modem and Internet support for online play. As of 2010, the console is still supported through various homebrew video game releases.

History

In 1997, the Saturn was struggling in North America, and Sega of America president Bernie Stolar was pressed by Sega's Japanese headquarters to develop a new platform. Two competing teams were tasked with developing the console–a skunkworks group headed by IBM researcher Tatsuo Yamamoto and another team led by Sega hardware engineer Hideki Sato.Sato and his group chose the [http://en.wikipedia.org/wiki/Hitachi,_Ltd. Hitachi] SH4 processor architecture and the VideoLogic PowerVR2 graphics processor for their prototype. Yamamoto and his Skunkworks group also opted for the SH4, but with 3dfxhardware. Initially, Sega decided to use Yamamoto's design and suggested to 3Dfx that they would be using their hardware in the upcoming console, but Sega later opted to use the PowerVR hardware of Sato's design. This was attributed to 3Dfx leaking details and technical specifications of the then-secret Dreamcast project when declaring their Initial Public Offering in June 1997 a move which readers on Gamespy.com named one of the dumbest mistakes in video game history. Sega's shift in design prompted a lawsuit by 3dfx that was eventually settled.With Sega's machine, no operating system resides in the device until it is loaded in on a disc with each game. The advantage, Sega executives say, is that developers can always ship products that use the version of an operating system with the newest features and performance enhancements. The operating system used by some Dreamcast titles was developed by Microsoft after 2 years of work with Sega. It was an optimized version of Windows CE supporting DirectX. According to Richard Doherty, president of Envisioneering Group, "Microsoft had initially wanted Windows CE to be Dreamcast's main operating system. It isn't." The Dreamcast was released in November 1998 in Japan; on September 9, 1999 in North America and on October 14, 1999 in Europe. Despite problems with the Japan launch, the system's launch in the United States was successful. In the United States alone, a record 300,000 units had been pre-ordered and Sega sold 500,000 consoles in just two weeks (including a record 225,132 sold during the first 24 hours). In fact, due to brisk sales and hardware shortages, Sega was unable to fulfill all of the advance orders. Sega confirmed that it made US$98.4 million on combined hardware and software sales with Dreamcast with its September 9, 1999 launch. Four days after its launch in the US, Sega stated 372,000 units were sold bringing in US$132 million in sales.Launch titles such as Soul Calibur, Sonic Adventure, Power Stone, and Hydro Thunder helped Dreamcast succeed in the first year. Sega Sports titles helped fill the void left by a lack of Electronic Arts sports games on the system.Dreamcast sales grew 156.5% from July 23, 2000 to September 30, 2000 putting Sega ahead of the Nintendo 64 in that period. However, Sony's launch of the much-hyped PlayStation 2 that year marked the beginning of the end for the Dreamcast.On January 31, 2001, Sega announced that it was discontinuing Dreamcast support by March of that year[20]. The last North American release was NHL 2K2, which was released in February 2002. With the company announcing no plans to develop a next-generation successor to Dreamcast, this was Sega's last foray into the home console business.During the following years, unreleased games like Propeller Arena, Hellgate and Half-Life were leaked on the Internet through warez groups and independent hackers.Although production of the Dreamcast ended, commercial games were still developed and published by Sega of Japan. Many of these were initially developed for Sega's NAOMI arcade hardware, including Sega's final first-party Dreamcast game, Sonic Team's Puyo Puyo Fever, released on February 24, 2004.The last Dreamcast units were sold through the Sega Direct division of Japan in early 2006. These refurbished units were bundled with Radilgy, and a phone card. The last Dreamcast games published by Sega of Japan were the 2007 releases Trigger Heart Exelica and Karous.Through a free software development kit called KallistiOS, software support of the console continues with homebrew games, emulators and utilities being released for the system. These include the 2009 unlicensed commercial releases Last Hope: Pink Bullets, Wind and Water: Puzzle Battles, Rush Rush Rally Racing, DUX, and Irides: Master of Blocks. Several Dreamcast emulation projects have also emerged including Chankast and nullDC.On June 10, 2010, Sega announced that Dreamcast titles would soon be available on Xbox Live Arcade and PlayStation Network. The first two titles to be released are Sonic Adventure and Crazy Taxi.